'The game is primarily a single player experience, but director Itsuno-san and the team really wanted to tell an epic story with three distinct perspectives and play-styles, where the main protagonists run into each other and collaborate from time to time,' writes Capcom's Yuri Araujo on Capcom-Unity. 'So to make that a reality, they’ve implemented a system where, while connected to the Internet, players will make guest cameo appearances in each other’s games in real time, or through ghost data gameplay recordings. It turns out that Dante is another player. In the Cameo System, a player playing as Nero in a city that Dante is also fighting in might see Dante fighting in the distance or possibly right up next to Nero. To Capcom, that means it makes sense that the characters would be fighting alongside each other rather than just taking turns hidden away. The way the system works is that the three characters - Dante, Nero, and V - are occasionally in the same place in the story. Capcom wasn't keen to answer those questions before, but has now revealed how players can play together in Devil May Cry 5 in what they're calling 'The Cameo System.' A store page for Devil May Cry 5 listed 'online multiplayer' a few months ago, leaving fans scratching their heads over what this could possibly mean.